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Assets

Shot 1 - 2
Blocking in the Scene

Primitive table and canvas are built in Houdini to establish scale and position of the shot. 

Gold Flakes
Particle Modeling

4 individual gold flake particle are created.

Shot 3
Flower Modeling

Basic procedure modeling for flower.

Flower Petals

Still image of moment of impact. Flower petals are created. Animation begins.

Environment
Scale

Still image of models in their environment for scale reference.

Texture Experimentation

Reference images for texture sources that will be attached to UV nodes. 

Shot1_2__edited.jpg
Flower Modeling 
Side Angel

Layers of circles set up to be collided by sphere to create ripples.

Final Flower Model

End flower model and animation. 

Shot 4
Male Robe

Low resolution still of male robe.

Female Robe

Low resolution still of female robe.

Shot 5
Male Face
Female Face

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