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Production

Shot 1 - 2
Blocking in the Scene

Privative table and canvas are built in Houdini to establish scale and position of the shot. 

Gold Flake Models
Plugged-In

Gold flake particle models plugged into simulation.

VFX tests in progress. 

Gold Flakes
Particle Modeling

4 individual gold flake particle are created.

Texture Experimentation

Reference images for texture sources that will be attached to UV nodes. 

Shot 3
Flower Modeling

Basic procedure modeling for flower.

Flower Petals

Still image of moment of impact. Flower petals are created. Animation begins.

Flower Modeling 
Side Angel

Layers of circles set up to be collided by sphere to create ripples.

Final Flower Model

End flower model and animation. 

Environment
Scale

Still image of models.

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